2D Conway

Explorer rule · B3/S2-3

Conway's 2D rule with 26 neighbours: the flat 2D glider it starts from bursts out of its plane.

2D Conway in the 3D Game of Life: cells as cubes in a 15×15×15 box, 40 generations in.
After 40 generations from the Glider (2D seed) pattern, in a 15×15×15 box that wraps at its edges: 533 live cells.

Conway's rule with 26 neighbours

Conway's rule was made for a flat grid, where a cell has 8 neighbours. Put a glider on one layer of a 3D world and it does the right thing in its own layer for a generation. But the dead cell directly above a live cell counts the 3×3 patch beneath it, and wherever that patch holds 3 live cells, a cell is born. The glider leaks into the layers above and below, and they leak further: in a 15×15×15 box, its 5 cells are 489 after 12 generations.

Watch the glider leak →

Where Conway's game does work

With 26 neighbours a count of 3 is too easy to reach, so 3D rules need bigger numbers. Carter Bays found that under Life 5766 a 2D pattern copied onto two layers plays Conway's game exactly. For the game itself, the app has a 2D mode on a flat board, with a time stack that piles up the generations in 3D, and From 2D to 3D goes through the whole story.

How the rule works

Picking it in the app restarts the world from the Glider (2D seed) pattern.

Notation

Birth/survivalB3/S2-3
Softology, MCell (S/B/C/N)2-3/3/2/M
Weighted countingB9/S6-9 (faces count 3, edges 2, corners 1)
NeighbourhoodMoore (26 cells)

B lists the neighbour counts at which an empty cell is born, S those at which a live cell survives, and C the number of states. How to read a rule

More explorer rules

All 30 rules · From 2D to 3D: why Conway's rule needs changing in 3D