Life 5766

Explorer rule · B6/S5-7

Bays' Life 5766: B6/S5-7, slow solid growth. The 2x2x2 block is a still life. (Earlier versions also listed it as Stable Growth.)

Life 5766 in the 3D Game of Life: cells as cubes in a 15×15×15 box, 8 generations in.
After 8 generations from the Glider (two layers) pattern, in a 15×15×15 box that wraps at its edges: 10 live cells.

Bays' second rule

Life 5766 is the other rule Carter Bays proposed in Candidates for the Game of Life in Three Dimensions (Complex Systems 1, 1987, page 373): a live cell survives with 5 to 7 live neighbours and a dead cell is born with exactly 6, B6/S5-7. It settles faster than Life 4555, and the 2×2×2 block is a still life: each of its cells has 7 live neighbours.

Conway's game inside it

Copy every cell of a 2D pattern onto the next layer, so the pattern is two identical layers thick. A live cell that had n neighbours in 2D now has 2n + 1: its n neighbours twice, plus its twin. A dead cell has 2n. Born on 6 means exactly n = 3, and surviving on 5 or 7 means n = 2 or 3. That is Conway's B3/S23, so the two layers play Conway's game exactly.

There is a catch. A cell in the layer beside the pair sees one copy of the pattern: the 2D count of the cell next to it, plus that cell. If a dead cell of the 2D pattern ever has 6 neighbours, or a live one has 5, that count reaches 6 and a cell is born outside the two layers; from then on the pattern is truly 3D. The glider, blinker, block, beehive and toad never do this. The lightweight spaceship and the R-pentomino break within two generations.

The two-layer glider, which Life 5766 opens on → Draw your own in 2D, then Open in 3D →

What random starts do

From 20 random fills (15% of cells alive) in a 30×30×30 box, all 20 had settled within 300 generations, half of them by generation 32: 16 into still lifes and 4 into oscillators of period 2. None died out, and what is left is sparse, at most 0.3% of the box.

Life 5766 from a random fill →

How the rule works

Picking it in the app restarts the world from the Glider (two layers) pattern.

Notation

Birth/survivalB6/S5-7
Softology, MCell (S/B/C/N)5-7/6/2/M
Weighted countingB16/S15-17 (faces count 3, edges 2, corners 1)
NeighbourhoodMoore (26 cells)

B lists the neighbour counts at which an empty cell is born, S those at which a live cell survives, and C the number of states. How to read a rule

More explorer rules

All 30 rules · From 2D to 3D: why Conway's rule needs changing in 3D