Standard

Classic rule · B4-5/S4-6

The default: the sphere breaks open and the box fills with churning structure that never settles.

Standard in the 3D Game of Life: cells as cubes in a 15×15×15 box, 40 generations in.
After 40 generations from the Sphere pattern, in a 15×15×15 box that wraps at its edges: 720 live cells.

The rule the app opens on

The 3D Game of Life starts on this rule, with a sphere of 123 cells in a 15×15×15 box. It is the rule the project's first version shipped with. It is not one of the two rules Carter Bays proposed in 1987 (Life 4555 and Life 5766): it gives birth more easily, so a world grows and keeps moving, which makes a livelier first view.

What it does

The sphere breaks open and the box fills with churning structure that does not settle. In the 15×15×15 box it is still changing after 300 generations, with about 28% of the cells alive. From 20 random fills (15% of cells alive) in a 30×30×30 box, not one run settled or died out within 300 generations; each was still churning at about a quarter full.

That is the difference from Bays' rules. His first test of a 3D Game of Life is that random starts settle down instead of running on forever, and this rule does not pass it. It makes a world to watch rather than one that freezes.

Open the default world → From a random fill →

How the rule works

Picking it in the app restarts the world from the Sphere pattern.

Notation

Birth/survivalB4-5/S4-6
Softology, MCell (S/B/C/N)4-6/4-5/2/M
Weighted countingB12,15/S12,15,18 (faces count 3, edges 2, corners 1)
NeighbourhoodMoore (26 cells)

B lists the neighbour counts at which an empty cell is born, S those at which a live cell survives, and C the number of states. How to read a rule

More classic rules

All 30 rules · From 2D to 3D: why Conway's rule needs changing in 3D