Coral

From Softology's collection · B6-7,9,12/S5-8/C4

Grows outward like coral and keeps shifting once it reaches the walls.

Coral in the 3D Game of Life: cells as cubes in a 15×15×15 box, 40 generations in.
After 40 generations from a random block in the middle of the box, 50% full and half as wide as the box, in a 15×15×15 box that wraps at its edges: 906 live cells.

The rule

In Softology's notation 5-8/6-7,9,12/4/M: a live cell survives with 5 to 8 live neighbours, a dead cell is born with 6, 7, 9 or 12, and there are 4 states, so a cell that fails to survive spends two generations dying.

What it does

From its start, a random block half the box wide and half full, it grows outward like coral. It never settled in our test: in 20 seeded runs in a 30×30×30 box, every one was still changing after 300 generations, with 26% to 28% of the box alive.

Run Coral from its start →

How the rule works

Picking it in the app restarts the world from a random block in the middle of the box, 50% full and half as wide as the box. Its seed is fixed, so it is the same world every time, one still alive 40 generations later in the default 15×15×15 box; N tries another seed.

Notation

Birth/survivalB6-7,9,12/S5-8/C4
Softology, MCell (S/B/C/N)5-8/6-7,9,12/4/M
NeighbourhoodMoore (26 cells)

B lists the neighbour counts at which an empty cell is born, S those at which a live cell survives, and C the number of states. How to read a rule

More of Softology's rules

All 30 rules · From 2D to 3D: why Conway's rule needs changing in 3D