Spiky Growth

From Softology's collection · B13,17,20-26/S0-3,7-9,11-13,18,21-22,24,26/C4

Noise hardens into spiky clumps within a few generations.

Spiky Growth in the 3D Game of Life: cells as cubes in a 15×15×15 box, 40 generations in.
After 40 generations from a random fill with 15% of cells alive, in a 15×15×15 box that wraps at its edges: 268 live cells.

How the rule works

Picking it in the app restarts the world from a random fill with 15% of cells alive. Its seed is fixed, so it is the same world every time, one still alive 40 generations later in the default 15×15×15 box; N tries another seed.

Notation

Birth/survivalB13,17,20-26/S0-3,7-9,11-13,18,21-22,24,26/C4
Softology, MCell (S/B/C/N)0-3,7-9,11-13,18,21-22,24,26/13,17,20-26/4/M
NeighbourhoodMoore (26 cells)

B lists the neighbour counts at which an empty cell is born, S those at which a live cell survives, and C the number of states. How to read a rule

More of Softology's rules

All 30 rules · From 2D to 3D: why Conway's rule needs changing in 3D