Crystal Growth 1

From Softology's collection · B1,3/S0-6

One cell grows a symmetric crystal that freezes once it fills the box.

Crystal Growth 1 in the 3D Game of Life: cells as cubes in a 15×15×15 box, 40 generations in.
After 40 generations from a single live cell in the centre of the box, in a 15×15×15 box that wraps at its edges: 307 live cells.

The rule

In Softology's notation 0-6/1,3/2/N. The N means the von Neumann neighbourhood: a cell looks only at the 6 cells that share a face with it. A live cell survives with 0 to 6 live neighbours, which is always, so no cell ever dies. A dead cell is born with exactly 1 or 3 live neighbours.

What it does

It starts from a single live cell in the middle of the box, and there is no randomness anywhere, so every run is the same. The population for the first seven generations is 7, 13, 43, 49, 79, 133 and 259 in any box big enough. Then births stop: in a 15×15×15 box at generation 8, with 307 cells, and in a 30×30×30 box at generation 19, with 2,389. From then on nothing changes. The start and the rule are both symmetric, so the crystal is too.

Crystal Growth 2 has the same births but survives only with 1 or 2 neighbours and has 5 states: its crystal's inside never stops flickering.

Grow the crystal →

How the rule works

Picking it in the app restarts the world from a single live cell in the centre of the box.

Notation

Birth/survivalB1,3/S0-6
Softology, MCell (S/B/C/N)0-6/1,3/2/N
Neighbourhoodvon Neumann (6 faces)

B lists the neighbour counts at which an empty cell is born, S those at which a live cell survives, and C the number of states. How to read a rule

More of Softology's rules

All 30 rules · From 2D to 3D: why Conway's rule needs changing in 3D